Islands generated from a seed, with rivers, lakes, caves, cliffs and biomes.
Roadmap
Foundations
A world to survive in: islands, digging, building, farming and animals.
Dig and tunnel through the ground, with ores and caves underneath.
Small blocks in any direction, plus doors, fences, furniture and lights.
Tilling, watering and crops, with four seasons, snow and cold.
Herds that breed and age, predators, taming, milking and shearing.
Host a world and share a join code, and talk with emotes that townsfolk answer.
Data and code mods, the Mod Kit, and mods downloaded from the host.
Early access
Towns, trade and crafting for every station.
Build homes for settlers to move into.
Merchants, money and shops.
Better tools and stations as you progress.
Recipes for every crafting station.
Clothes and armour to craft and wear.
Search old buildings for scrap and blueprints.
Install mods from the website or the main menu.
Vehicles
Build vehicles from modules instead of from scratch.
Put together a wheel base, wheels, an engine, seats and a body.
Attachments that seed, water and harvest as you drive.
Drills and tree cutters on wheels.
Travel between islands by boat.
Ruins and robots
Explore what's left of the old world.
Empty towns to explore.
Robots that still go about their work.
Areas guarded by robots.
Sites below ground and under the sea.
Towns of different sizes and wealth.
Automation and power
Factories, power and machines that work while you're away.
Generators, power plants and power lines.
Move items on belts and liquids through pipes.
Refine and process ores in bulk.
Machines that farm and mine on their own.
Industrial clothing and armour.
The network
Bring the world back online.
Your settlement gets noticed.
Repair the old infrastructure and link up towns.
Towns grow as the world is restored.
Dangerous end-game sites.
Later
Not scheduled yet.
Rail lines between towns.
Planes built from modules.